Hi, I had this idea a while back, it's just a bit of fun and not meant to be an actual guide on how to play DayZ. This post is also pretty long so heres some jump links :)


Sections

Intro

Tank/DPS/Healer

Duelist/Sweeper/Support

Extra Roles

Links


DayZ is not an MMORPG and has no 'skilling', 'levelling', 'experience', or 'class' systems built into it in any way. Your experience and skill come from familiarity with the game and playtime. While not being a Role Playing Game, DayZ is a game where you can play many roles. These are usually emergent and just for fun; like you may hop on and decide to hang around a spawn town RPing as a farmer growing crops, or perhaps you come across an entire paramedic outfit with medical gear and try acting as a field medic for others. These instances where you create a story for your character are not a structured part of the game, just interesting ways to utilize the sandbox nature of it. Usually someone comes by and ruins your fun by killing you, but when other people spontaneously play along is when the game is most fun to me.

With the above noted, I thought it would be funny to try and create loadouts/guides for typical MMORPG roles because DayZ "is not meant to be played that way". Sandbox games can be played any way, theoretically, but I think that the typical modern Tank/DPS/Healer trinity will hit serious limitations in DayZ. Tanks are meant to pull focus/agression from enemies and be strong enough to handle sustained damage, DayZ is a game where one bullet can kill you. DPS's are meant to provide a high rate of damage (per second, some might say) in order to fell bosses and other tank-y enemies, DayZ has no functional bosses, and again one bullet can provide enough damage to kill. Healers heal (wow) and buff/debuff, healing in DayZ (bandages, medicine) is quickest when self administered, and there are very few things in game that could be considered buffs/debuffs. On top of this, most 'enemies' or danger you encounter in DayZ are not programmed AI/NPCs with set pathfinding or attack telegraphing, but other players who's behaviour is unpredictable.

I came across several articles on MassivelyOP, and personal blogs of contributing writers (linked at the end), that explained in great detail a variety of other MMORPG roles, with some better fitting into DayZ's gameplay. I have decided to create guides for the typical Tank/DPS/Healer, to show it's potential flaws, and for the trinity of Duelist/Sweeper/Support.


Tank/DPS/Healer

Tank

Concept: Needs to draw attention and be able to sustain damage

DPS

Concept: Needs to provide the highest rate of sustained damage as possible.

Healer

Concept: Heals and provides buffs+debuffs

Tank/DPS/Healer Summary

After giving it more thought here, this might actually be a fun group setup to try out. It just isn't perfectly tailored to the gameplay mechanics of DayZ as mentioned in the intro. A DPS is kinda unnecessary in DayZ and could get picked off alone, Tanks might still get one shot killed no matter what, and Healers have very little abilities to put to use, especially in a live gunfight. It really depends on drawing attention with the Tank and hopefully surviving until the DPS can flank around, this would work best in forested area with a lot of tree cover. It is a very mobile group though. The loadouts above are the ideal to work towards as they contain high-tier recommendations. Each role has different ammunition classes/types too, which will improve supply management.


Duelist/Sweeper/Suport

Duelist

Concept: Engages directly in one-on-one fights with particularly dangerous enemies

Sweeper

Concept: 'sweeps' up numerous approaching low level enemies (zombies/animals/poorly geared players) to prevent them overwhelming the group.

Support

Concept: supply resources and support to the Duelist/Sweeper so they can keep engaging in their roles, provide buff/debuffs. Similar to Healer but not focused on healing.

Duelist/Sweeper/Support Summary

This setup seems like it would be fun and takes advantage of DayZ's gameplay better. The duties of each role are already common activities in DayZ; many players engage in sniping, sweeping, and resource management individually. It might interesting to delegate these to specific players in a three person group. This group is a little less mobile though, mostly grouped around the Duelist as they engage in stationary sniping most of the time. Would work well with a lot of hard cover like urban areas and rocky cliffs, or engaging from the edges of forests with a lot of obscuring foliage. Again, the loadouts above are the ideal to work towards as they contain high-tier recommendations and each role has different ammunition classes/types to improve supply management.


Extra Roles

Further comments on other MMORPG roles and if they could fit into DayZ's gameplay.

Puller

Pulling enemies to the group is pretty easy without a dedicated role. Gunfire from anyone will bring zombies and most players, wolves and bears will come whenever you are in their territory. It might be a bit dull trying this as a dedicated role. It could be combined with trapping, but this can be hard to pull off. Bear traps, claymores, tripwires, and landmines all have long animations and distinct audible queues when being set up. If these were layed out prior to pulling enemies into them, this might be a bit of fun. It will require the group to be stationary for some time though, most people lose interest while waiting. The Puller could fall back to being a backup DPS or Sweeper otherwise, but again any player in the group is easily able to pull enemies without dedicating their role to it.

Crowd Control & Mezzer

Mesmerising or otherwise using magic to control lower level enemies and hold them in place is not within the scope of DayZ's gameplay or lore, and never will be. These roles are not possible to be functionally implemented, the only thing close would be using your personal charisma in voice chat to convince a poorly geared player to leave you alone or fight with you.

Offensive/Defensive or Buffer/Debuffer Support

There isn't really a reason to have any of these roles individually, as there is limited abilities for any Support role already. Buffing and Debuffing already barely exist in DayZ, further filtering what can be done will leave you with next to nothing to do.

"Gimmick" Damage

This type of role relies on skillchains and using weapon skills in sequence to deal more damage. These mechanics are absent from DayZ, there is no convceivable way to do something like this.



Thanks for reading this sill thing :)